#pragma once
#include "ScalingBar.h"

class HpBar : public ScalingBar
{
public:
	HpBar(int _posX, int _posY, int _frameX, int _frameY, int _width, int _height, std::string _fileName);
	HpBar(int _posX, int _posY, int _frameX, int _frameY, int _width, int _height, std::string _fileName, Pokemon* _pokemon, SDLScene* _scene);
	~HpBar() {}

	void SetPokemon(Pokemon* const _pokemon);

private:
	void Update();
};